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Video Game Computer

GAME DESIGNER

Joshua Hawkins

Game design student passionate about narrative systems, emotional storytelling, and creating meaningful player experiences.

MY PORTFOLIO

01

firewatch-e3-4.jpg

Firewatch Essay

Narrative Essay

A narrative analysis of Firewatch exploring how the game uses dialogue, isolation, and environmental storytelling to shape the player’s emotional experience.

02

Mojiko Station

The Boy Who Spoke to Silence

Character Bio & Emotional Arc

Ren is a boy who spends most of his time inside a one room apartment that feels both like a prison and a cocoon. The walls are thin; he can hear the neighbour’s TV, the water pipes, the city’s faint pulse and yet he feels disconnected from all of it.

03

Writing Letters

Letters Left in the Vending Machine

Collectible

On the corner of a dimly lit street, there’s an old vending machine that hums softly through the night. Locals say that if you leave a letter in the change slot, someone will read it, maybe even reply.

Art work

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